Hiding behind something larger, equal to, or up to half the character’s SIZ offers a defensive bonus. If the item can serve as cover, any missile attacks against the character are considered Difficult. An attack that would normally hit but misses is assumed to hit the cover. The gamemaster should determine if the attack passes through the cover, reducing damage appropriately (a brick or metal wall might stop the attack completely, a thin wood wall might only reduce damage by 4 points, etc.).
Sections
- 6.1 Ambush
- 6.2 Backstab
- 6.4 Darkness
- 6.5 Disease
- 6.6 Drawing a Weapon
- 6.7 Falling
- 6.8 Firing into Combat
- 6.9 Knockout Attacks
- 6.10 Poison