Narrative time is the amount of time taken when the gamemaster is narrating to the players, or when the players are discussing plans. Unless there is a specific reason for it, most actual roleplaying takes place in narrative time. When roleplaying, narrative time resembles real time, where a conversation takes as long to have as it takes to play. If a game session includes lengthy travel, or periods of activity where exact time is not of the essence, then time is compressed greatly to a few moments of game time. The description of travel time to Constantinople (above) is an example of this. If large amounts of time are being dealt with in this fashion, the gamemaster should allow for the player characters to perform any activities that could fit into this timeframe, within reason.