In Basic Roleplaying, time is an important factor, mostly to determine what happens in what order, so that game mechanics are applied when they should be. Remember that in-game time is usually not equivalent to time actually spent playing. Sometimes, the gamemaster may need to summarize the events of many days in a single sentence, such as “It takes you a week to reach Constantinople,” while at other times, particularly during combat, the actions of only a few seconds of time can take several minutes or longer to resolve.
Following are the important distinctions of game time: