These are derived from other aspects of the characteristics or may be modified by other aspects, such as race.
- Move (MOV): Move (MOV) is a game value, determining how far the character can move in a combat round. All humans have a MOV of 10. MOV is a flexible value, but generally each point of MOV equals one meter of movement. If running, it is equal to three meters per point.
- Hit Points: Hit points (HP) are equal to the character’s CON+SIZ, divided by two (rounding fractions up). These are subtracted as the character takes damage from injury or other sources. When a character reaches 1 or 2 hit points, they fall unconscious. When a round of combat ends and a character is at 0 hit points, the character is dead.
- Power Points: Power points are equal to POW and are spent to use magic or other powers. When a character reaches 0 power points, they fall unconscious. All power points regenerate after one full day that includes a night’s rest.
- Damage Bonus: Bigger, stronger characters do more damage when hitting their foes with melee weapons. The damage modifier is applied to the damage rolled for any melee weapon attack the character makes. Add STR+SIZ and consult the following table.
Damage Bonus
STR+SIZ | Damage Modifier |
2 to 12 | –1D6 |
13 to 16 | –1D4 |
17 to 24 | None |
25 to 32 | +1D4 |
33 to 40 | +1D6 |
41 to 56 | +2D6 |
Sections
- 2.1 The Character Sheet
- 2.2 Identity
- 2.3 Characteristics
- 2.4 Characteristic Rolls
- 2.6 Skills
- 2.7 Professions and Professional Skills
- 2.8 Personal Skills
- 2.9 Equipment
- 2.10 Final Touches