2.8 Personal Skills

Not everyone is entirely their profession, and a character shouldn’t be so narrowly defined. Multiply the INT characteristic by 10 and distribute those points across any skills desired, including skills from the character’s profession. These represent skills and training picked up elsewhere, either prior to their current profession or through personal interests. It could also represent a natural affinity for the skill.

The gamemaster may ask players not to raise any skill higher than 75% (unless the skill’s base is higher than 75%), and that any personal skills selected at this time make sense for the character to have.

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