Any major aspects of characterization or background should be decided at this point. The gamemaster may wish to learn more about the character’s background for use in a campaign. This can include origin, family, education, religion, past actions, or goals. Generally, the more a player knows about the character, the more ‘real’ they become in play, though this is not always necessary. It’s just as bad to create too much background as it is to create too little.
Each player should create as much background as feels comfortable. A one-shot scenario probably doesn’t need lot of character background, but for a longer campaign, the gamemaster and other players may have a hard time imagining the character if enough information hasn’t been provided.
The gamemaster always has the right to veto anything that’s objectionable or does not fit into the desired setting or tone.
Sections
- 2.1 The Character Sheet
- 2.2 Identity
- 2.3 Characteristics
- 2.4 Characteristic Rolls
- 2.5 Derived Characteristics
- 2.6 Skills
- 2.7 Professions and Professional Skills
- 2.8 Personal Skills
- 2.9 Equipment