5.5 Attacking

To attack, roll D100 and try to obtain a result equal to or lower than the attack chance for the Melee Weapon, Missile Weapon, or Heavy Weapon being wielded. Lower is better. If the roll is less than 1/5 of the attack chance, a special success is achieved, as described in 5.13 Special Successes.

At the gamemaster’s discretion, a related specialty skill may be used as if Difficult (1/2 chance). For example, a gamemaster may allow a character to use a sword with their dagger skill, as both are Melee Weapon specialties and are similar weapons.

A special success on an attack is better than a normal success and requires an equally successful parry or Dodge roll to avoid.

Any roll higher than the attack chance is a failure and does no damage to the opponent.

If an attack is successful it may do damage to the intended target. See 5.12 Damage and Injury for more about this.


Main Sections