A quick means of determining who hits who in a combat is to compare levels of success, just as with skills: special success > success > failure. A success cancels out an equivalent level of success.
The Attack and Defense Matrix table, following, summarizes the results in combat.
Attack and Defense Matrix
Attack Roll | Parry Roll | Dodge Roll | Result |
Special | Special | Special | Defender parries or dodges attack, no other result. |
Special | Success | Success | Attack partially parried or dodged and achieves a normal success. Defender’s armor value subtracted from damage. Parrying weapon or shield takes 2 points of damage. |
Special | Failure | Failure | Attack achieves a special success. Attack does full damage plus normal damage bonus and appropriate special result. Defender’s armor value subtracted from damage. |
Success | Special | Special | Defender blocks or dodges damage; no other result. If parried in melee combat, attacker’s weapon takes 1 point of damage. |
Success | Success | Success | Defender blocks or dodges damage, no other result. |
Success | Failure | Failure | Attack strikes defender and rolls damage normally. Defender’s armor value subtracted from damage. |
Failure | — | — | No damage; no effect. |
Sections
- 5.1 The Combat Round
- 5.2 Statement of Intent
- 5.3 Movement
- 5.4 Actions
- 5.5 Attacking
- 5.6 Parrying
- 5.7 Dodging
- 5.9 Weapons and Damage
- 5.10 Armor
- 5.11 Shields
- 5.12 Damage and Injury
- 5.13 Special Successes
- 5.14 Healing